流星蝴蝶剑的记事本
发布网友
发布时间:2022-05-29 22:21
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热心网友
时间:2024-11-18 04:43
/*
item parameters for each level
*/
// �絚��HP
int g_iBoxMaxHP = 50;
// �絚��HP
int g_iBBoxMaxHP = 100;
// 慈��HP
int g_iChairMaxHP = 40;
// ���HP
int g_iDeskMaxHP = 70;
// �砒�HP
int g_iJugMaxHP = 30;
// ┶皑�HP
int g_iGiMaMaxHP = 3000;
// special parameter for each level
int g_iLevel01StoneMaxHP = 500;
int g_iLevel03DoorWaitTime = 7000; // milliseconds
int g_iLevel03GiMaMaxHP = 3000;
int g_iLevel03StoneDamage = 300;
int g_iLevel03DoorDamage = 50;
int g_iLevel04GiMaMaxHP = 10000;
int g_iLevel07KnifeDamage = 300;
int g_iLevel07PinDamage = 200;
int g_iLevel08StickDamage = 300;
int g_iLevel09StepTime = 1000; // milliseconds
int g_iLevel11DoorMaxHP = 10000;
int g_iLevel12StoveHP = 5000;
int g_iLevel13BridgeHP = 4000;
热心网友
时间:2024-11-18 04:43
/*
item parameters for each level
*/
// �絚��HP
int g_iBoxMaxHP = 100;
// �絚��HP
int g_iBBoxMaxHP = 200;
// 慈��HP
int g_iChairMaxHP = 100;
// ���HP
int g_iDeskMaxHP = 150;
// �砒�HP
int g_iJugMaxHP = 100;
// ┶皑�HP
int g_iGiMaMaxHP = 3000;
// special parameter for each level
int g_iLevel01StoneMaxHP = 500;
int g_iLevel03DoorWaitTime = 7000; // milliseconds
int g_iLevel03GiMaMaxHP = 3000;
int g_iLevel03StoneDamage = 300;
int g_iLevel03DoorDamage = 50;
int g_iLevel04GiMaMaxHP = 10000;
int g_iLevel07KnifeDamage = 300;
int g_iLevel07PinDamage = 200;
int g_iLevel08StickDamage = 300;
int g_iLevel09StepTime = 1000; // milliseconds
int g_iLevel11DoorMaxHP = 10000;
int g_iLevel12StoveHP = 5000;
int g_iLevel13BridgeHP = 4000;
就是它给分啊
热心网友
时间:2024-11-18 04:44
哎~来晚了,被回答了
我也copy
/*
item parameters for each level
*/
// �絚��HP
int g_iBoxMaxHP = 100;
// �絚��HP
int g_iBBoxMaxHP = 200;
// 慈��HP
int g_iChairMaxHP = 100;
// ���HP
int g_iDeskMaxHP = 150;
// �砒�HP
int g_iJugMaxHP = 100;
// ┶皑�HP
int g_iGiMaMaxHP = 3000;
// special parameter for each level
int g_iLevel01StoneMaxHP = 500;
int g_iLevel03DoorWaitTime = 7000; // milliseconds
int g_iLevel03GiMaMaxHP = 3000;
int g_iLevel03StoneDamage = 300;
int g_iLevel03DoorDamage = 50;
int g_iLevel04GiMaMaxHP = 10000;
int g_iLevel07KnifeDamage = 300;
int g_iLevel07PinDamage = 200;
int g_iLevel08StickDamage = 300;
int g_iLevel09StepTime = 1000; // milliseconds
int g_iLevel11DoorMaxHP = 10000;
int g_iLevel12StoveHP = 5000;
int g_iLevel13BridgeHP = 4000;
热心网友
时间:2024-11-18 04:44
/*
item parameters for each level
*/
// �絚��HP
int g_iBoxMaxHP = 50;
// �絚��HP
int g_iBBoxMaxHP = 100;
// 慈��HP
int g_iChairMaxHP = 40;
// ���HP
int g_iDeskMaxHP = 70;
// �砒�HP
int g_iJugMaxHP = 30;
// ┶皑�HP
int g_iGiMaMaxHP = 3000;
// special parameter for each level
int g_iLevel01StoneMaxHP = 500;
int g_iLevel03DoorWaitTime = 7000; // milliseconds
int g_iLevel03GiMaMaxHP = 3000;
int g_iLevel03StoneDamage = 300;
int g_iLevel03DoorDamage = 50;
int g_iLevel04GiMaMaxHP = 10000;
int g_iLevel07KnifeDamage = 300;
int g_iLevel07PinDamage = 200;
int g_iLevel08StickDamage = 300;
int g_iLevel09StepTime = 1000; // milliseconds
int g_iLevel11DoorMaxHP = 10000;
int g_iLevel12StoveHP = 5000;
int g_iLevel13BridgeHP = 4000;
单机上才用的