使命召唤2安装问题 出现致命错误
发布网友
发布时间:2024-10-17 04:34
我来回答
共2个回答
热心网友
时间:2024-11-16 02:19
你的显卡不支持纹理加速,玩不了使命召唤2
如果没猜多的话楼主的电脑是集成的GMA或者SIS的显示芯片吧?
热心网友
时间:2024-11-16 02:20
我是提问者
下面是更详细的错误报告 麻烦高手帮个忙……
CoD2 1.2 build win-x86 Dec 16 2005
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:\Program Files\Activision\Call of Duty 2/main
C:\Program Files\Activision\Call of Duty 2/raw
C:\Program Files\Activision\Call of Duty 2/raw_shared
C:\Program Files\Activision\Call of Duty 2/devraw
C:\Program Files\Activision\Call of Duty 2/devraw_shared
File Handles:
----------------------
81636 files in iwd files
execing default_localize.cfg
"toggleconsole" isn't a valid key
"toggleconsole" isn't a valid key
couldn't exec language.cfg
execing safemode.cfg
loc_language will be changed upon restarting.
========= autoconfigure
configure.csv: using CPU configuration 0 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "Radeon X*"
Measured CPU speed is 1.60 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "Radeon X1550 Series Secondary "
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 333 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Error ring initialization:
Create2DTexture( devfonts, 256, 256, 0, 894720068 ) failed: 8876086c = Invalid call
谢了!