一个java小程序,applet,一直感觉代码没问题,编译通过,可就是不能运行...
发布网友
发布时间:2024-09-27 08:49
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共4个回答
热心网友
时间:2024-09-28 20:11
repaint();这个是重绘 就是重新绘制现在的界面,调用后由系统自己完成
热心网友
时间:2024-09-28 20:07
发不上来,到这边看看:
http://hi.baidu.com/top_beidu/blog/item/f0240badcbdefeec1f17a20a.html
热心网友
时间:2024-09-28 20:05
加个主函数测试一下
热心网友
时间:2024-09-28 20:05
我有一个代码 虽然不是光的折射 可是也实现了 小球碰倒边缘就会弹回来的源码
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;
public class BounceThread
{
public static void main(String[] args)
{
JFrame frame = new BounceFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
class BallRunnable implements Runnable
{
public BallRunnable (Ball aBall, Component aComponent)
{
ball = aBall;
component = aComponent;
}
public void run()
{
try
{
for (int i = 1; i <= STEPS; i++)
{
ball.move(component.getBounds());
component.repaint();
Thread.sleep(DELAY);
}
}
catch (InterruptedException e)
{
}
}
private Ball ball;
private Component component;
public static final int STEPS = 1000;
public static final int DELAY = 4;
}
class Ball
{
//这块就是碰到 边缘就弹回来的地方的坐标
public void move(Rectangle2D bounds)
{
y += dy;
x +=dx;
if (x < bounds.getMinX())
{
x = bounds.getMinX();
dx = -dx;
}
if (x + XSIZE >= bounds.getMaxX())
{
x = bounds.getMaxX() - XSIZE;
dx = -dx;
}
if (y < bounds.getMinY())
{
y = bounds.getMinY();
dy = -dy;
}
if (y + YSIZE >= bounds.getMaxY())
{
y = bounds.getMaxY() - YSIZE;
dy = -dy;
}
}
public Ellipse2D getShape()
{
return new Ellipse2D.Double(x, y, XSIZE, YSIZE);
}
private static final int XSIZE = 15;
private static final int YSIZE = 15;
private double x = 0;
private double y = 0;
private double dx = 10;
private double dy = 100;
}
class BallPanel extends JPanel
{
public void add(Ball b)
{
balls.add(b);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for (Ball b : balls)
{
g2.fill(b.getShape());
}
}
private ArrayList<Ball> balls = new ArrayList<Ball>();
}
class BounceFrame extends JFrame
{
public BounceFrame()
{
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
setTitle("BounceThread");
panel = new BallPanel();
add(panel, BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
addButton(buttonPanel, "Start",new ActionListener()});
addButton(buttonPanel, "Close",new ActionListener() });
add (buttonPanel, BorderLayout.SOUTH);
}
public void addButton(Container c, String title, ActionListener listener)
{
JButton button = new JButton(title);
c.add(button);
button.addActionListener(listener);
}
public void addBall()
{
Ball b = new Ball();
panel.add(b);
Runnable r = new BallRunnable(b, panel);
Thread t = new Thread(r);
t.start();
}
private BallPanel panel;
public static final int DEFAULT_WIDTH = 4500;
public static final int DEFAULT_HEIGHT = 3500;
public static final int STEPS = 1000;
public static final int DELAY = 5;
}
稍加修改 你的源码就会实现
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