发布网友 发布时间:2022-04-30 15:21
共5个回答
热心网友 时间:2022-06-26 04:58
如果是玩不带运动模糊的FPS游戏,60FPS和120FPS是明显能分出区别的。热心网友 时间:2022-06-26 04:58
120fps是每秒播放120帧,也可以理解为每秒播放120张图片。同理60fps每秒播放60帧,是游戏的正常帧数,120fps属于高帧率,画面比60fps的更清晰。但是60fps和120fps对显卡的要求要很高。
fps
每秒帧数(frames per second);英尺/秒(feet per second)
相关短语:
Stat FPS 游戏帧 ; 检视游戏速度 ; 查看帧数
Green FPS 绿色功率开关 ; 飞兆功率开关
Touchstone FPS 恐龙猎人
FPS - 客观视角射击游戏 ; 最大帧频
CREATIVE FPS 创新FPS
FPS Meter 测试帧率
cyan FPs 蓝绿色荧光蛋白
FPS FPS 最大帧频
x fps 视频文件
例句:
For example, an obstacle that could be avoided with a normal FPS,
can become impossible toavoid with a slow FPS.
例如,在正常的FPS 下能躲开的障碍可能会在低的FPS 下变得无法躲避。
Using a constant game speed with a maximum FPS is a solution that is easy to implement and keeps the game code simple.
使用固定的游戏速度和最大的FPS是一个容易实现而且代码简洁的解决方案。
So 25 fps should be enough for a visually pleasing experience, but for fast moving objects, we can still see a improvement when doing more FPS.
所以25FPS足够满足视觉上的需求。但快速移动的物件除外,更高的FPS能看得到改善。
Because you don’t update your game state every frame, only the visualization, your game willhave a higher FPS than with the second method I described.
对比我记述的第二个方法,你的游戏将会有更高的FPS。
If each institute sees, this is completely for the game in particular fps game fresh keyboard.
如各位所见,这是一个完全为游戏尤其是fps游戏而生的键盘。
Along with rection of transaction costs, notably for micro payments, FPS makes it possible andeasy to define a customized charging model using a capability called Payment Instruction.
伴随着交易成本的降低,小额支付(micropayments)引起注意,FPS使用之成为可能,并可使用所谓的支付指令(Payment Instructions)功能方便地定制收费模型。
This way, according to Amazon, FPS allows developers to create a payment service perfectlyadapted to business needs and to set up relatively complex and innovative business models.
这样,按照Amazon的说法,FPS允许开发者创建一个完全适合业务需要的支付服务,并建立相对复杂和有所创新的业务模型。
This is why Paul Stamatiou believes that Amazon FPS cannot be directly compared to traditionalpayment services.
这正是PaulStamatiou认为AmazonFPS不能直接比作其它传统支付服务的原因。
Once Payment Instructions are formulated by each party, a piece of FPS functionality calledGateKeeper has to verify that they are compatible and install them in order to proceed with a transaction
一旦支付指令被每个团体设计完毕,一项被称为GateKeeper的FPS的功能就必须验证他们的兼容性,并安装他们以处理交易。
The second internship I got I attribute to making my own fps game using a free C++ game engine3D state -- and the fact that I already had a game internship on my resume.
我得到第二份实习机会是因为我用一个免费的C++3D游戏引擎自己做了一个FPS游戏出来——而同时我的简历上已经有了一个在游戏公司实习的经验。
热心网友 时间:2022-06-26 04:59
不能,人眼极限是60fps,这个是经过医学证明的。现在所谓90fps和120fps全是噱头,不要信。高了没用。热心网友 时间:2022-06-26 05:00
屏幕刷新率为60,超过60实际上没意义的,因为60左右和60以上的fps人眼看不出区别,除非你是钛合金狗眼,而且如果为了提高fps关掉垂直同步的话,屏幕与游戏刷新率会不一致,画面将可能出现撕裂,时间久了会耗损机器性能。热心网友 时间:2022-06-26 05:00
看不出