android bitmap集合怎么释放,直接clear,可以吗
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发布时间:2022-05-14 18:08
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时间:2023-10-19 10:50
今天来研究一下android中的Bitmap。在实际开发中,Bitmap经常用到,特别是游戏开发。可以说游戏开发其实就是对图片(Bitmap)操作!可见Bitmap有多重要。这里我们主要讨论的是Bitmap资源释放原理。
我们知道,用完一个Bitmap后,需要马上recycle()来保证尽快释放期资源。首先,我们来看看recycle()这个函数的定义(Bitmap.java):
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public void recycle() {
if (!mRecycled) {
if (nativeRecycle(mNativeBitmap)) {
// return value indicates whether native pixel object was actually recycled.
// false indicates that it is still in use at the native level and these
// objects should not be collected now. They will be collected later when the
// Bitmap itself is collected.
mBuffer = null;
mNinePatchChunk = null;
}
mRecycled = true;
}
}
代码很简单,主要调用这个函数:nativeRecycle(mNativeBitmap)去释放。这里是JNI方式去调用了c写的方法!其实,你看看一下Bitmap这个类,就知道了,其实Bitmap的实现主要都是用C写的,为了保证效率这样选择是必然的! 这不是我们讨论的重点。我们来看看google给这个函数的一段说明:
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/**
* Free the native object associated with this bitmap, and clear the
* reference to the pixel data. This will not free the pixel data synchronously;
* it simply allows it to be garbage collected if there are no other references.
* The bitmap is marked as "dead", meaning it will throw an exception if
* getPixels() or setPixels() is called, and will draw nothing. This operation
* cannot be reversed, so it should only be called if you are sure there are no
* further uses for the bitmap. This is an advanced call, and normally need
* not be called, since the normal GC process will free up this memory when
* there are no more references to this bitmap.
*/
通过这段说明我们知道调用这个函数其实只是会free一些相关的资源、对于其t图片像素数据并没有同步释放,而且这个方法通常也不是必要的,就是说:不是一定要调用这个函数这个Bitmap才会被GC回收。那么问题就来了:刚才说了,那图片像素这类数据是如何释放的呢?最重要的是bitmap处理的核心代码不是JAVA写的。
这个时候finalize()就登场了。我们先看看里面定义的一个私有变量private final BitmapFinalizer mFinalizer; BitmapFinalizer 是Bitmap的内部类:
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private static class BitmapFinalizer {
private final int mNativeBitmap;
BitmapFinalizer(int nativeBitmap) {
mNativeBitmap = nativeBitmap;
}
@Override
public void finalize() {
try {
super.finalize();
} catch (Throwable t) {
// Ignore
} finally {
nativeDestructor(mNativeBitmap);
}
}
}
这里很好的利用object的finalize()这个回调函数,安卓博客http://www.bafenbaosoft.com 这样就来保证一个Bitmap对象被释放的时候能够回调void nativeDestructor(int nativeBitmap);这个函数来释放C里面申请的资源!